Not only could Nintendo, who had handed off development to subsidiary Intelligent Systems, no longer use any of the original characters Square had helped develop, but the N64 lacked the processing power to render the vast new game in full 3D.
A sequel seemed like a no-brainer…until the Nintendo 64 console arrived and Squaresoft jumped ship to the rival Sony Playstation, throwing the in-development Super Mario RPG 2 into doubt. It had combined Nintendo’s trademark characters in a light role-playing adventure that mixed in new characters and an element of timed button presses courtesy of the RPG specialists at Squaresoft (of Final Fantasy fame). Super Mario RPG had been a late-life hit for the Super Nintendo.